Urban Spaces: Search Google Maps by Shape and Size

Urban Spaces is a beta service from Holistic City Software that allows urban designers, architects, developers and planners to search for examples of public spaces of a specific size or shape.

Our movie below provides a quick insight:




Searching by size and shape is actually quite addictive and it is certainly an innovative way to use Google Maps.

To try it for yourself go to http://www.holisticcity.co.uk/urbanspaces/

PhotoSketch for Google SketchUp: Near to Launch (?)


We first blogged about PhotoSketch back in 2007 and it now looks like its intriguingly close to market. PhotoSketch by Brainstorm Technology LLC is a Google SketchUp plugin that enables the user to build 3D urban structures directly from photographs. It is aimed at architects, designers, and entertainment content creators allowing a new approach to create lightweight 3D models of existing buildings.

Brainstorm Technology have just uploaded three tutorials onto YouTube, suggesting that the plugins availability is imminent, tutorial 2 provides a good insight into the extracted points, camera views and the modelling process:


Sure you can model direct onto photographs already in SketchUp and indeed that is the basis of a lot of the models currently seen in Google Earth. Where Photoshetch seems to differ is the ability to determine camera positions and extract and match geometric features derived from a collection of overlapping photos of an urban scene.

We don't have any details on pricing at the moment but we are looking to get hold of some more details, its worth keeping a watch on http://www.brainstormllc.com/

Thanks go to Phil for a comment in the original post for the heads up.

Unity Game Engine for Architectural Visualisation: A First Look

This is our first look at Unity - an integrated authoring tool for creating 3D video games or other interactive content such as architectural visualizations or real-time 3D animations. The editor runs on Windows and Mac OS X and can produce games for Windows, Mac, Wii, or iPhone platforms. It can also produce browser games that use the Unity web player plugin, supported on Mac and Windows.

We have spent the morning dragging and dropping files into the interface for direct viewing in the game engine. In short, we are impressed at the shear ease of use, within 15 minutes we had our both our 3D Tube Map and Greeble City complete with sky box, lighting and first person viewpoint up and running:


For anyone used to having to jump through various hoops to get models into a game engine Unity is quite simply a breath of fresh air. There are two main licenses: Unity Indie ($199), and Unity Pro ($1499). Unity Pro is required for businesses with over $100,000 turnover/year.

Our movie was produced via the 30 day trial of the Indie version, we will be taking a closer look at Unity over the coming weeks, for now see http://unity3d.com/unity/ for more information.

London Timelapse: Aircraft and Smoke


London Timelapse: Aircraft and Smoke from digitalurban on Vimeo.

The timelapse above was captured on April 26th 2009 - note the advertising plane circling the London skyline and the fire that breaks out half way through the movie. Music by Fragile 'Float on Clouds' over at unsigned bands.



Captured using a Quickcam 9000 mounted in a torch casing you can create your own using our simple to follow tutorial.

Architectural Animation: Subprime


subprime from beeple on Vimeo.


The above movie entitled 'subprime' was created by beeple of beeple.com of particular note is the animation which amazingly was all done by hand in Cinema 4D.

Thanks go to Andrew from the University of Western Sydney for dropping us a email with the link....

Download Urban Modelling: Algorithms, Calibrations, Predictions

Prof Mike Batty of CASA - home of digital urban - has made his book "Urban Modelling: Algorithms, Calibrations, Predictions" which was published in 1976 freely available online.

The book covers a plethora of topics, introducing the reader to simulation models and the need for such methods. For example, "simulation methods are used to derive the behaviour of the system when the system is too complex to be modelled using the more direct analytic approach (Batty, 1976)."

Urban Modelling: Algorithms, Calibrations, Predictions provides a summary of the first generation of urban models referring to the key authors and models such as Lowry (1964) model and it successor including the Pittsburgh Time-Oriented Metropolitan Model (TOMM), the Projective Land Use Model (PLUM) for the San Francisco area, and a wide variety of Activity Allocation and Stocks-Activities models. The book presents how such models were mainly developed for practical planning situations through metropolitan planning agencies or consultants in North America and in several European cities. How at first, these models where developed with the aim of solving land-use and transportation questions, later being employed to address a wider range of urban problems.

You can download the book direct from here.

Reference:
Lowry, I.S. (1964), A Model of Metropolis, Rand Corporation, Santa Monica, CA.

Thanks go to gisagents.blogspot.com for the post...

Mapping for the Masses Accessing Web 2.0 Through Crowdsourcing: Download the Paper

Our latest paper written with Andrew Crooks, Michael Batty, and Richard Milton from CASA entitled "Mapping for the Masses Accessing Web 2.0 Through Crowdsourcing" is now available online via Social Science Computer Review. The print version comes out later in the year.

For those interested the abstract is as follows:

"The authors describe how we are harnessing the power of web 2.0 technologies to create new approaches to collecting, mapping, and sharing geocoded data. The authors begin with GMapCreator that lets users fashion new maps using Google Maps as a base. The authors then describe MapTube that enables users to archive maps and demonstrate how it can be used in a variety of contexts to share map information, to put existing maps into a form that can be shared, and to create new maps from the bottom-up using a combination of crowdcasting, crowdsourcing, and traditional broadcasting. The authors conclude by arguing that such tools are helping to define a neogeography that is essentially ‘‘mapping for the masses,’’ while noting that there are many issues of quality, accuracy, copyright, and trust that will influence the impact of these tools on map-based communication."

Keywords:
network economies; web-based services; map mashups; crowdsourcing; crowdcasting; online GIS.

The paper can be downloaded from here (pdf link).

3D City: After Effects Tutorial


After Effects 3D City from Mattex Films HD on Vimeo.


The movie above by Mattex Films HD is the result of the latest tutorial over at Video Copilot - if you have 15 minutes to spare it is well worth taking a look at the 3D City walk through as it covers both creating the initial texture as well as creating the scene in After Effects.

Take a look at the 3D City After Effects Tutorial for full info.

Posts

We are about to hit the road for a few days and our USB modem seems to of gone walkies - in short that means the possibility of no Internet access (!) and thus a lack of blog posts.

Apologies for this, we don't often have any 'down time' on digital urban, we will be back soon :)

Andy

Half Day Seminar on Digital Cities: Enriching Digital Mapping for City Planning

On Monday 27th April the Building Centre in London is hosting a half day seminar on Digital Cities.

Virtual city maps and 3D models are cost-effective resources for designers and planners made possible by the advances in digital mapping technology. London probably has more than a dozen virtual models in development in commercial, academic, government and freeware environments and there are many others throughout the UK.

This intensive half-day seminar explores how designers and planners can use the data and software resources effectively, who should own the models and maps and the data within them and how this impacts on the democratic processes such as planning and consultation.

Programme

2.00pm Registration & coffee

2.30pm Keynote Presentation: Digital Cities: Data and Democracy
Sir Terry Farrell, Principal, Terry Farrell & Partners

2.55pm New Developments in Digital Resources
Dr. Andy Hudson Smith, Research Manager, Centre for Advanced Spatial Analysis, UCL

3.20pm Virtual Earth Applications for enabling planning decisions
James Bamford, Business Development Director, Microsoft Virtual Earth
Justin Saunders, Technical Director, eMapSite

3.45pm Case study: Applied 3D Mapping
Didier Madoc Jones, Managing Director, GMJ Design

4.05pm Tea Break

4.20pm Mapping People and Places
Professor Alan Brimicombe, Head, Centre for Geo-Information Studies, UEL

4.45pm Recent geospatial mapping developments
Ed Parsons of Google London

5.05pm Case study: Digital Approaches to Community Engagement
Giles Lane, Director, Proboscis

5.30pm Q&A

6.00pm Close

The cost is £95 + VAT but mention digital urban and your get 20% off...

We will be talking about our research using Crysis, SketchUp, Google Earth and Second Life.

Bookings can be made at www.buildingcentre.co.uk

The Building Centre, Store Street, London WC1E 7BT

Caelum: Planet Panoramic Imagery Music Video


apoptosis from takcom™ on Vimeo.


Creating 'Planets' from panoramic imagery is one of the easiest yet perhaps most underused ways to portray 360x180 degree imagery. The music video above for artist called ‘caelum’ (Released on Aroundtherecords, JP) .myspace.com/caelumbridgearoundtherecords.com uses the technique combined with After Effects.

Produced by takcom™ it is really nice to see 'Planets' used is such a way. Take a look at the tutorial on Flickr for details on how to create your own Planets...

New York City 2259



Procedural with their impressive cityengine is certainly a company to watch, we have had a chance to use their demo and the ability to import GIS layers, combined with the rapid creation of cities is certainly impressive. As such their work on New York City 2259 is well worth a look.

NYC 2259 by is the extrapolation of New York city 250 years into the future, inspired by the great 1998 motion picture The Fifth Element.

Today's street network of NY, imported from openstreetmap.org, has been extended to a bigger area, available due to the lower water levels in the future.
The example includes grammar rules to create futuristic skyscrapers in two levels of detail as well as flying cars - press play below:



Take a look at the NYC 2259 page for full details...

Manhattan X: New York Model for Flight Simulator X

Aerosoft.com have released their scenery package of New York for Microsoft Flight Simulator X. Designed with helicopters in mind, the scenery can also be explored with small aircrafts or ships.

The movie below provides an insight into the models detail:


Features:

  • Covers the entire Manhattan Island (East Side, West Side, Uptown and Downtown) plus Ellis Island, Governors Island, Roosevelt Island, Statue Island.
  • Four heliports
  • Very high density scenery with hundreds of detailed buildings
  • Full FSX features using bump maps, advanced shading and reflections
  • Scheduled ship traffic (Staten Island Ferries)
  • Many special effects included (like sounds, smoke, birds)
  • Mission that lets you take a $199 helicopter tour of Manhattan
  • Professionally designed charts with all helicopter routes
To find out more take a look at Manhattan X over at Aerosoft.

Cities in Flight: Animated Short


Cities In Flight from Charlie McCulloch on Vimeo.

The movie above by Charlie McCulloch is loosly based on Cities in Flight by James Blish. Amazon describe the story as one of the grandest, and certainly one of the best written, of wide-screen space operas, Blish's Cities in Flight takes us from the collapse of American civilisation at the moment of its greatest scientific success to its final transfiguration at a moment of cosmic disaster. New York, enclosed in a vast dome, and powered by anti-gravity and hyper- drive, wanders among the stars, a labourer for hire, and yet also the seed of humanity's brief ascendancy in a hostile galaxy.

We really like the movies style and the editing combined with the models defiantly evokes a feeling of the Blish novels.

Unity Game Engine

Wikipedia describes Unity as an integrated authoring tool for creating 3D video games or other interactive content such as architectural visualizations or real-time 3D animations. Unity is similar to Director, Blender game engine, Virtools or Torque Game Builder in the sense that an integrated graphical environment is the primary way of authoring the game.

The editor runs on Windows and Mac OS X and can produce games for Windows, Mac, Wii, or iPhone platforms. It can also produce browser games that use the Unity web player plugin, supported on Mac and Windows.

The movie below by 3dnemo provides an insight into the possibilities:


Version 2.5 now supports the ability to drag and drop .max files right into the Editor, including support for all skeletal based animation, multiple UVs, and vertex colors. This builds on the existing support for Maya, Blender, and all other 3D applications that integrate with the latest FBX plugin on the Windows platform.

There are two main licenses: Unity Indie ($199), and Unity Pro ($1499). The Pro version has additional features like render-to-texture, postprocessing effects, and the ability to build standalone Windows games. Unity Pro is also required for businesses with over $100,000 turnover/year.

The second movie, again by 3dnemo , illustrates a cityscape running within Unity:



We will be taking a closer look at Unity over the coming weeks, for now see http://unity3d.com/unity/ for more information.

Thanks go to an anonymous commenter in our post on hyperShot: Near Realtime Rendering System for Windows and Mac for mentioning Unity...

Update - See our Sample City Exhibition Space in Unity for Windows and Mac.




SimCity: 4 Million Inhabitants


The movie above details a city created in SimCity 4 with over 4 million inhabitants. The population density is 953,674.3 people/kmsq - 32 times denser than Mumbai.

See
ErwinNegentig on YouTube for more facts, figures and a tutorial.

Review of Data Visualisation: Call for Examples

The Department of Communities and Local Government in the United Kingdom are carrying out a review of data visualisation - how data is presented and brought to life using charts, graphs, maps, timelines, animations etc - for public sector decision-makers and researchers - and need your help.

The work will identify good practice in visualising data, particularly for:

  • analysing and presenting small area data (eg, below District level)
  • understanding and communicating trends and dynamics over time
  • benchmarking comparisons (between areas, groups and services)

They are looking for good examples of visualisation (we presume world wide) that have:

  • made an impact/ helped communicate findings to decision-makers;
  • helped researchers understand the story behind the data.

The project/website will be an excellent opportunity to show case your own examples of good visualisation, and help contribute to common standards of good practice in the research community. If you have any examples, email them on visualisation@ocsi.co.uk, or call on 01273 201 345.

The project has been commissioned by the Department of Communities and Local Government, who are looking to understand the potential for visualisations to analyse and communicate data, and provide guidance for national and local analysts on making best use of visualisation.

Work on the project will explore questions including:

  • What visualisations are being used by the public sector? What can we learn from elsewhere?
  • Is there a useful typology (classification) of visualisation techniques for public sector users?
  • How effective are particular types of visualisation in supporting public sector research and decision-making?
  • What are the most appropriate visualisation techniques for particular purposes?

The primary output from the project will be a web application, to help users identify strengths and weaknesses of visualisations for particular purposes, also linking to examples and supporting material.

For further information contact James Geehan, (Project manager), Communities and Local Government, tel: 0207 944 4857, James.Geehan@communities.gsi.gov.uk or Tom Smith, (Project lead), OCSI, tel: 01273 201345, tom.smith@ocsi.co.uk

The briefing note is also available for download in PDF format and as a Word document.

Sketchers Studio - 3D Animation for SketchUp on the Mac


We have always been big fans of SketchUp here at digital urban, it is without question one of the quickest and easiest 3D modelers out there for visualization. That said, animation has always been slightly lacking which is why we are intrigued by Sketchers Studio for the Mac which takes .skp files into a 3D film studio setting.

Take a look at the movie below for a glimpse of the possibilities:



Objects can imported from the 3D Warehouse as scene settings or props to be animated, of note is the ability to move objects in realtime while recording an animation path - as part one of their tutorial below illustrates in terms of setting up a car animation:



Setting up the cameras and the final scene can be completed in under 10 minutes - something that is definitely of interest for those doing pre viz work or story board settings for advertising/films etc:



See http://sketchersstudio.com for full details and a trial download, the full version is currently available for $59.

Thanks go to maoltuile for mentioning Sketchers Studio in the comments to our post on hyperShot, Realtime Rendering for Windows and Mac.

CryEngine 3 Preview



In the midst of attempting to import objects into the CryEngine 2 - see our post on 'A Return to Crysis? SketchUp and 3D Max Progress' we missed the sneak preview of the CryEngine 3 at the Games Developers Conference.

As the specs state: CryENGINE® 3 is the first Xbox 360™, PlayStation® 3, MMO, DX9 and DX10 all-in-one game development solution that is next-gen ready – with scalable computation and graphics technologies. With CryENGINE® 3 you can start the development of your next generation games today. CryENGINE® 3 is the only solution that provides multi-award winning graphics, physics and AI out of the box.

The complete game engine suite includes the famous CryENGINE® 3 Sandbox™ editor, a production-proven, 3rd generation tool suite designed and built by AAA developers. CryENGINE® 3 delivers everything you need to create your AAA games.

See the Crytek page for full info and updates, as a tool for architectural and geographical visualisation the CryEngine 2 is unsurpassed so we are looking forward to version 3...

hyperShot: Near Realtime Rendering System for Windows and Mac

Rendering can to be honest be a bit of a pain, there are often so many options to tweak and settings to be aware of that getting the correct lighting or look to a model can be enormously frustrating.

Even when you have the correct settings rendering times can run from a few minutes to a few hours for city and geographic models. As such we were intrigued with the 14 day demo of hyperShot by Bunkspeed. HyperShot is a software renderer, that allows anyone within minutes, to create photographic realism with their model. As their site info states - think of it like a new type of camera, an all software camera. Import all the popular model formats, drag and drop accurate materials, choose your environment and you have a photo of your digital model.

The interface takes a little getting used to, oddly enough because it is so easy to use and with so few options to tweak. You can simply load up a model, the software supports Obj, FBX, Collada, Autodesk 3D Studio Max (3DS), Rhino 4.0 and prior and SketchUp 7.0 and prior on the Mac (our test platform) set a HDR environmental map and then render.


The image above is a geographic model out of ESRI ArcScene, every other software package we have tried to render it in has crashed with 'out of memory' messages, hyperShot rendered it in 3 minutes.

Its a similar story with the image above, rendered within a HDR environment in a couple of minutes. This allows us to get on with the work flow rather than worrying about 'photons, final gathers' etc etc that are far too common in 3D packages.

Of note also is the ability to render from SketchUp via .skp or .dae files and it handles SketchUp files rather well. Below is a render of our SketchUp model of Fitzrovia Square, London:

The only option we would like to see is the ability to render out animations and fly throughs of the models, that would make hyperShot a must buy.

You can find out more and download a 14 day demo for both Windows and Mac operating systems via http://www.bunkspeed.com/

Stop Motion meets Tilt Shift meets Tracking: Still Moving in London


Still Moving from mustardcuffins on Vimeo.


The movie above by mustardciffins is a mix of stop motion, tilt shift and tracking techniques. Captured with a Canon G9 its a really nice capture of the urban environment, we are struggling to work out how it was done :)

Picked up via Urban Tick.

MPs' Expenses Map on MapTube

In recent weeks the level of expenses claimed by Member of Parliament in the United Kingdom has been hitting the headlines. Thanks to MapTube here at CASA it is now possible to view a map of the UK detailing MPs' expenditure from 1 April 2007 to 31 March 2008, the map is coloured to show the total amounts being claimed by MPs in each constituency.

A new feature to MapTube is the ability to include clickable data ontop of the map, each 'i' link contains more detailed information about the rules governing MPs' allowances and how much can be claimed for in each of the 8 categories.

The total expenditure for all 646 MPs is £86,781,20;

The mean is £134,544.5;

The maximum claim was for £167,306 by Ann Keen of Brentford and Islewort;

The minimum claim was for £40,433 by Philip Hollobone of Ketterin;

The data for the Crewe and Nantwich constituency (Edward Timpson) and the Glenrothes constituency (Lindsay Roy) are missing from the original dataset.

Note the information does not show members' travel expenses, which are in a separate table to the allowance expenditure.

You can view the map direct via MapTube.

A Return to Crysis? SketchUp and 3D Max Progress


A while ago we ran of posts on importing into models into the Crysis Sandbox - ranging from models direct from the 3D Warehouse such as the Tate Modern below and the following city model direct out of our Greeble Tutorial in 3D Max:



Greeble City in Crysis:


Progress via 3D Max 9 was swift with a few hoops to jump through but an export route that generally worked, embedded below is an example featuring the Swiss Re, Tower Bridge, London in the Sandbox:



The potential of using Crysis for both urban and landscape visualisation is well known and with the introduction of various modifications such as the 'Natural Mod' below we thought it was timely to take a new look at Crysis:


Natural Mod 2.0 for Crysis from pydon on Vimeo.


Sadly we have to report that the importers do not seem to of improved all that much, the latest version of 3D Max is incompatible with the previous plugins and we have failed to get the SketchUp to Crysis plugin work at all.

That said it is well worth taking a look at the SketchUp to Collada direct export thread at Cryteks Official Modding Portal as well as a free plugin from PlayUp for SketchUp that allows models to be exported to both Crysis and the HalfLife engine.

We are almost tempted to go back to modding Oblivion which was relatively straight forward:


Oblivion Mod: University College London Quad from digitalurban on Vimeo.


See How to Import SketchUp/3D Max into the Oblivion Engine for Architectural Visualisation - Part 1 for more info.

The point of this post? Part frustration at the number of hoops still to be jumped through and high end software required to modify games such as Crysis. We know that its still a thriving scene and we have shown its possible to go from the Google 3D Warehouse to the game engine, its just annoying it is still a slightly painful route.

YouCity.com Launch 3D New York Map


A while ago we posted about ShangHai WangCheng Net Tech Co., Ltd and their maps of cities in China created in a unique 'sim city esk' point of view. The company has partnered with YouCity.com to explore the western market and have just announced the launch of their next generation 'hyper local social network website' based on a unique 3D virtual New York City platform at the 2009 Web 2.0 Expo.

The results are impressive, see our movie below:



Take a look by visiting http://www.youcity.com.

3D Max, Havok + VRay + TurboSquid = Ragdoll Jackass



The addition of physics into a 3D scene takes away a lot of work required for traditional 'handmade' animation, it also allows amazing videos to be made such as as the one by http://www.freakymicky.de/ above...

Cassiopeia: Visualising a Nychthemeron

The Cassiopeia Project is an effort to make high definition science videos available to anyone who wants them. As they say, if you can visualise it then understanding is not far behind.



Above is the Cassiopeia Projects movie talking through the concept of a nychthemeron or a day on earth.

The movies are well worth checking out if your an geography/science educator, we are off to take a look at the series on complexity...

See the Cassiopeoa Project for full details and downloads.

Urban Diganta


Urban Diganta from DCL on Vimeo.


The movie above is a walk through of 'Urban Diganta', a project by Urban Design and Development Ltd - quite a nice visualization and to be honest we like the name :)

Live Weather Feed: London

We have updated our live weather feed from the roof of CASA in Central London. The data now includes UV and Solar levels alongside Wind Chill, Heat Index, Temperature, Wind Gust etc.

The data updates every 3 seconds - View the Weather Live from London.

MikroKopter: Aerial Panoramas and Remote Surveys

The MikroKopter was developed by German pioneers Holger Buss and Ingo Busker which according to Next Gen RC -the UK suppliers- is fun and educational to build, has outstanding flying performance and will very likely to be the most stable VTOL aircraft you have ever flown! To be honest we don't know a lot about VTOL (vertical take off and landing) aircraft but with the addition of HD video, GPS navigation and the ability to hover make it the perfect tool for aerial panoramas and remote surveying.

The video below provides an insight into the unit:


First outside flight MK8 from wep800 on Vimeo.


Captured by wep800, the next movie shows his first attempts are using the Mikrokopter to capture an aerial panorama:


First HD video and panorama test from wep800 on Vimeo.


It is well worth checking out wep800's channel on Vimeo for more movies, the possibilities for remote surveys, mapping, 3d modelling and image capture are really quite exciting...

Map Maker Islamabad, Pakistan

At the AAG this year in Las Vegas there was a lot of talk on the power of the crowd, the ethics of profiteering from volunteered geographic information and various other deep discussions on what on earth is happening now the general public is able to make maps.

We are not going to delve into the debate at the moment due to a distinct lack of coffee on our part and a need to sit back and have a bit of a rethink on the whole Neogeography thing.



That said, we do really like the timelapse movies that are possible out of Google's Map Maker initiative, embedded above is Islamabad, Pakistan.

Garmin: 20 Years of Units - Rise of the Portable GPS


The movie above takes a look at 20 years of Garmin GPS hardware thanks to Frank, a long-time Garmin employee who “likes to collect history he can hold in his hands.” He started collecting antique radios in the mid-70s. Before he started his job in aviation engineering for Garmin in October 1995.

Of note is the 'portable unit' at 2.33 mins, with CTIA Wireless 2009 just kicking off in Las Vegas (they were setting up just as we were leaving) its really interesting to see how far technology has come in such a short period of time.

Clip picked up via http://www.gpslodge.com/.

Metropolis Timelapse: Denver


metropolis from timelapse.it on Vimeo.

The movie above illustrates a series of timelapses taken in Denver, Colorado by http://www.timelapse.it/ Captured with a Canon D1 we really like the way it picks up the nature of the city at night, especially the mix of the city roads and airspace in a couple of scenes.

Data City: Pixel Art Visualisation


Data from Carine Bigot on Vimeo.


We do not have much information on this one, apart from it was uploaded to Vimeo by Carine Bigot. It is however very nicely done and deserves much more than the 32 views it currently has after 2 months online so if you have time do give it a click...

Rincon Hill and Transbay Districts, San Francisco Visualization


Transbay Transit Center Demo from steelblue LLC on Vimeo.


The movie above by Steel Blue LLC details various renditions created at different times of project proposals in the Rincon Hill and Transbay Districts of San Francisco. It comes with a few words of warning:
'Segments of the video may show potential designs of developments that have been revised, put on hold or terminated. Massing location and heights of potential developments may not reflect future zoning revisions by City Planning. Refinement of our 3D San Francisco and future developments are in progress and we look forward to releasing future media. In the meantime specifics about individual project should be located on their respected official websites.'
That said, it is one of those movies to sit back and watch, it is really well done.

You can see more of Steel Blues output on their Vimeo channel.