Grand Theft Auto: Editing the Physics Movie

Simulations in social science often ignore the use of any physics engine yet is it can be invaluable for modelling real world situations. Games such as Grand Theft Auto have a built in physics and dymanics simulation to provide variables such as mass, velocity, friction to the in game objects - thus simulating the required environment.

These are often taken for granted, by editing the handling.DAT file in the Grand Theft Auto III directory/data you can change the settings, as the movie above details to interesting effect...

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For more on physics engines see

See also the latest post on Physics in the Crysis Engine.