NetLogo and Repast to 3DMax to Unity: ABM Visualisation

Our work on Unity stalled for a while due to another projects and deadlines, but we are back on the case from next week with the aim of providing a quick and easy route to visualise agent based models with an urban theme .

The movie below details where we left off:



The ultimate aim is go from popular agent based modelling packages such as NetLogo or Repast into 3D Max and subsequently out to a game engine.

The movie below shows basic agent based models created directly inside of 3D Max:

Crowd and Delegates - Emergent Behaviour from digitalurban on Vimeo.



Finally, below is output from NetLogo visualised in Max - this is now up and running in Unity so the proof of concept seems to work:

Flocking in NetLogo exported to 3D Max from digitalurban on Vimeo.



All being well we should have a plugin for 3D Max available in the next quarter allowing direct input for agent based models.