Architectural Visualisation in Crysis (The Engine)

Vladymi, an architect from Ukraine, got in contact to let us know that as a result of some of our blog posts he has decided to move almost entirely to game engines for visualisation.

His current 'engine' of choice is the CryEngine2:

Vladymi makes the point that such engines allow A0 size renders in seconds and export movies at above HD resolution in near real-time. The work load is also minimal in importing models, whats not to like?

See the ArchMod site for more details.