Currently we are exploring applications for physics engines in urban modelling, the first step of which is a series of techniques to introduce gravity and mass to urban models. We produced a tutorial back in 2009 using 'Reactor', Autodesk no longer use this engine and have now moved onto MassFX. MassFX adds a number of new options and tweaks to the simulation which took some time to work out. The concept however is the same, create a city using 'Greeble' and drop 200+ balls into the urban realm, using Lumion is it possible to view the simulation in realtime:
Understanding MassFX is a first step towards mixing procedural cities, agent based modelling and physics simulations within a 3D urban environment, we will have more soon....