Our urban planning skills and experience enables us to advise our clients of the highest and best use potential of sites - for our private and public sector clients.
Showing posts with label Traffic Simulation. Show all posts
Showing posts with label Traffic Simulation. Show all posts
The movie clip below provides an insight into some particularly note worthy research, not just in terms of Google Earth, but also in terms of collecting and visualising traffic and pedestrian data:
Its not the overlaying of video clips in Google Earth, but the animation of complex traffic patterns in a digital city which we see as innovative. This has notable potential for populating city models with real-time traffic and crowd data as well as for the validation of agent based models.
CityScape is an urban modeling tool that allows users to build both custom and real-world environments quickly and easily. The focus of the modeler is on allowing developers to concentrate on design rather than the labor involved in creation.
Of note is its support for Max/Maya via COLLADA opening up the possibility for rapid city building - embeded below is the demo movie we quickly created for use in our talk at the AAG last week on 'Agents in the City: Modeling and Visualizing Emergent Phenomena' in association with gisagents.blogspot.com:
We have spent the morning giving the demo version of CityScape 1.6 from PixelActive a spin and we can honestly say we are impressed. CityScape is an urban modeling tool that allows users to build both custom and real-world environments quickly and easily. The focus of the modeler is on allowing developers to concentrate on design rather than the labor involved in creation.
Of note is its support for Max/Maya via COLLADA opening up the possibility for rapid city building - we hope to have more thoughts on CityScape on the blog later next week.
Do you wake up in the middle of the night wondering how to do a traffic simulation ? Perhaps its just us then... in which case this is an open question on the best way to visualize traffic in 3D packages such as Max or Maya.
The render above is from our first test, we will have more posts on techniques in the next few days but for now any thoughts are welcome.
We have been running a series of posts recently looking at crowd simulation, dynamics and particles in 3D Max. The aim is to visualise the complex systems that make up the city within an environment that allows both clear and easy visualisation and export capabilities to other packages such as Crysis or Google Earth.
While 3D Max is of use for crowd and particle simulation when it comes to modelling complex systems an external package is required, such as NetLogo. The movie below details our first steps at CASA (home of digital urban) to export a basic traffic model from NetLogo into 3D Studio Max. The import script was written by our new PhD student, Ateen Patel and opens up a vast array of opportunities to both visualise and model the city.
NetLogo is a cross-platform multi-agent programmable modeling environment that is widely. It is particularly well suited for modeling complex systems developing over time. Modelers can give instructions to hundreds or thousands of independent "agents" all operating concurrently. This makes it possible to explore the connection between the micro-level behavior of individuals and the macro-level patterns that emerge from the interaction of many individuals.(Nation Master Encyclopedia)
We will have more posts on complex systems and visualising the city over the coming weeks and months.